Wednesday 10 May 2017

~ Of a tale - issue and solution ~

The issue I addressed within my research - I personally connect with the allegory of the cave (Plato) and appreciate it's value as something with the potential to change people viewpoint on the way we see the world. However I only understand it's value after studying it's meaning in depth and explanation. People without the access to explanation and time/interest will never be able to fully appreciate it. 

Solution - Create a visually designed and considered way of translating and delivering this information and philosophical theory in a more understandable way. Consider how this would appeal most to a younger (16-26) audience and how this also effects the design process. 

Visual research - in context





I found this example of design work based around the allegory of the cave. The context of this design work being a publication. It's designed in a way that is informed by the visual nature within the text and story being told. Typesetting has been used cleverly as part of this - something that I will consider within my design.


This design is another visual interpretation of the text - this time in an illustrative comic book format. The illustrative keys really help show the meaning behind the story - where the text is confusing this fills those gaps well.


‘The Allegory of the Cave’ by Plato
 In the Allegory of the Cave, Plato distinguishes between people who mistake sensory knowledge for the truth and people who really do see the truth. It goes like this:
 The Cave
  • Imagine a cave, in which there are three prisoners. The prisoners are tied to some rocks, their arms and legs are bound and their head is tied so that they cannot look at anything but the stonewall in front of them.
  • These prisoners have been here since birth and have never seen outside of the cave.
  • Behind the prisoners is a fire, and between them is a raised walkway.
  • People outside the cave walk along this walkway carrying things on their head including; animals, plants, wood and stone.
 The Shadows
  • So, imagine that you are one of the prisoners. You cannot look at anything behind or to the side of you – you must look at the wall in front of you.
  • When people walk along the walkway, you can see shadows of the objects they are carrying cast on to the wall.
  •  If you had never seen the real objects ever before, you would believe that the shadows of objects were ‘real.’
 The Game
  • Plato suggests that the prisoners would begin a ‘game’ of guessing which shadow would appear next.
  • If one of the prisoners were to correctly guess, the others would praise him as clever and say that he were a master of nature.
 The Escape
  • One of the prisoners then escapes from their bindings and leaves the cave.
  • He is shocked at the world he discovers outside the cave and does not believe it can be real.
  • As he becomes used to his new surroundings, he realizes that his former view of reality was wrong.
  • He begins to understand his new world, and sees that the Sun is the source of life and goes on an intellectual journey where he discovers beauty and meaning
  • He see’s that his former life, and the guessing game they played is useless.
 The Return
  • The prisoner returns to the cave, to inform the other prisoners of his findings.
  • They do not believe him and threaten to kill him if he tries to set them free.
‘ The Allegory of The Cave’ by Plato – The Meaning
 The Allegory of the cave by Plato should not be taken at face value. In essays and exams, whoever is marking it expects you to have a deeper understanding of the meaning of the theory. You can then use these to think about criticisms and then to form your own opinion.
The Cave
  • In Plato’s theory, the cave represents people who believe that knowledge comes from what we see and hear in the world – empirical evidence. The cave shows that believers of empirical knowledge are trapped in a ‘cave’ of misunderstanding.
The Shadows
  • The Shadows represent the perceptions of those who believe empirical evidence ensures knowledge. If you believe that what you see should be taken as truth, then you are merely seeing a shadow of the truth. In Plato’s opinion you are a ‘pleb’ if you believe this (their insult for those who are not Philosophers)!
The Game
  • The Game represents how people believe that one person can be a ‘master’ when they have knowledge of the empirical world. Plato is demonstrating that this master does not actually know any truth, and suggesting that it is ridiculous to admire someone like this.
The Escape
  • The escaped prisoner represents the Philosopher, who seeks knowledge outside of the cave and outside of the senses.
  • The Sun represents philosophical truth and knowledge
  • His intellectual journey represents a philosophers journey when finding truth and wisdom
 The Return
  • The other prisoners reaction to the escapee returning represents that people are scared of knowing philosophical truths and do not trust philosophers.

I found this basic step by step guide explaining the story in a simple way. I feel this is the most appropriate adaptation of the content for me to use for the final design.

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